r518
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- Added Way cards from Menagerie (except for Way of the Mouse)
- Updated the way Duration cards are handled between turns
- Fixed how card draw is handled for Cursed Village & Watchtower to handle the "-1 Card" token properly
- Added auto-yielding to event triggers
- Updated AI for Menagerie cards
- Updated .NET framework version
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r516
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- Implemented Menagerie cards dealing with the Exile mat/mechanic
- Fixed image issue with Commerce
- Fixed bugs with Pirate Ship, Hermit, Urchin, Training, Teacher, Pathfinding, Lost Arts, Seaway, & Changeling
- Added new Trait for "Cards that include non-Supply piles" like Hermit, Tournament, & Groom
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r504
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- Fixed issue with end of game tie breaker
- Fixed bugs with Wish, Bat, Vampire, Alchemist, Treasury, & Travellers
- Implemented cards from Menagerie except cards that deal with the Exile mechanic and "Way of the X" cards
- Code clean-up behind the scenes
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r500
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- Fixed bugs with Canal, Archive, Border Guard, & Native Village
- Updated AI decision-making for Annex and Silos
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r493
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- Fixed major bug with all cards that deal with player mats (Reserve cards, Island, Native Village, etc.)
- Fixed bugs with Innovation, Stash, Necromancer, Band of Misfits, Overlord, & Mountain Pass
- Fixed end-of-turn clean-up to discard *all* player's In Play cards (e.g. calling Coin of the Realm after resolving Caravan Guard's Reaction ability after an opponent plays an Attack)
- Implemented Star Chart
- Code clean-up behind the scenes
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r486
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- Fixed bugs with Masquerade & Border Guard
- Fixed per-turn VP counting bug dealing with set-aside cards via Prince, Gear, Summon, etc.
- Fixed full view text on Landmark cards
- Added Cathedral & Innovation
- Code clean-up behind the scenes
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r480
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- Fixed critical bug in Random AI, taking infinite turns
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r479
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- Fixed bugs with Crop Rotation, Silos, Exploration, Piazza, Soldier, Baths
- Fixed overarching issue with handling of on-gain abilities of cards (e.g. Skulk, Changeling, Lost City)
- Fixed supply pile sorting, especially in the case of Knights
- Fixed general issues with Duration cards and duplicators (e.g. Throne Room, Royal Carriage)
- Added Nocturne and Renaissance presets
- Added image for Prize Supply (mainly for kingdom randomizer window)
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r467
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- Fixed critical bug with Barracks, Canal, Cathedral, City Gate, Crop Rotation, Exploration, Fair, Piazza, & Silos
- Updated AI decision-making for Mission
- Small logging fix for Wish
- Fixed UI for choice selection for Band of Misfits, Doctor, Embargo, Ferry, Journeyman, Lost Arts, Moat, Mystic, Overlord, Pathfinding, Plan, Rebuild, Salt the Earth, Seaway, Stash, Tournament, & Training
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r462
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- Added Renaissance (except for Capitalism, Citadel, Fleet, Innovation, & Star Chart
- Fixed bug with Nomad Camp
- Added chained highlighting for decisions (e.g. when there are multiple Cargo Ships in play, one of which is played off Throne Room)
- Simplified "Pay off Debts" button
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r458
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- Fixed status display for Guardian & Faithful Hound
- Fixed chart crashing issue when ending the game in the first turn
- Fixed bugs with Wine Merchant, Masquerade, Plan, Keep
- Fixed some AI decision-making for Disciple, Donate, Doctor
- Fixed display issue with the Trash pile
- Updated the way images are loaded
- Fixed issue with automatic upgrade process
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r447
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- Added Nocturne
- Major code clean-up & update to C#7.3 and Visual Studio 2019
- Added end-of-game chart with rundown of each player's points each turn
- Fixed many bugs (too many to count & the list of improvements was lost in the middle of all the refactoring)
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r444
|
- Fixed bugs with Royal Seal, Travelling Fair, Watchtower, Jack of All Trades, Archive (rewrite), Market Square
- Added highlighting for card triggers
- Major code clean-up & update to C#6 and Visual Studio 2015
- Addition of Geronimoo's Combo AI (for the most part?), still somewhat experimental
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r434
|
- Fixed bugs with Fortune Teller & Journey token
- Fixed issue with auto-updater
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r431
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- Fixed bugs with Farming Village, Fortune Teller, Plan, Ferry, Teacher, Lost Arts, Pathfinding, Seaway, Training, Messenger, Chancellor, Scavenger, Courtier, Champion, Sauna, Swamp Hag, Haunted Woods,
- Added Enchantress (woo!)
- Added icon for Journey token
- Added more visual feedback to the chooser panel
- Fixed AI decision making on a few things
- Added AI play speed setting
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r416
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- Fixed bugs with 2nd Edition Mine, all on-gain and on-trash triggers (via Lurker), Conspirator, Young Witch's Bane, Tournament, Colonnade, Moat, Contraband, Wishing Well, Mystic, Journeyman, Merchant, Band of Misfits, Overlord
- Added missing images for Mill & Replace
- Added promo split pile Sauna/Avanto
- Moved set icons to their own directory
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r401
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- Fixed bugs with Defiled Shrine, Mountain Pass, Scheme, Obelisk, Secret Passage, Fortune
- Fixed long-standing interaction issue with Band of Misfits, Overlord, Adventure Tokens, & other nonsense
- Added 2nd Edition Base & Intrigue cards
- Renamed card "Groups" to "Traits"
- Fixed issue with Big Money & Royal Blacksmith
- Made games with Arena not allow Undo
- Changed card name & type font to Optimus Princeps
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r389
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- Fixed bugs with City, Tower, Magpie, Quest, Gladiator, Mountain Pass, Donate, Messenger/Trader,
- Fixed "Card costs" constraint crash
- Added "Card costs Debt" constraint
- Fixed bug with Debt-costing Events & infinite/negative buys
- Updated AI for various cards
- Fixed some multithreaded locking issues (causing random crashes I think)
- Added icon to help see when another player has a Duration Attack card still in play
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r367
|
- Fixed UI for shuffling with Stash
- Added Event/Landmark selection to game log
- Fixed bugs with Save, Charm, Tower, Fountain, Teacher, Philosopher's Stone, & City
- Fixed bugs with cards that gain cards of a specific type (e.g. University) and their interaction with split piles (e.g. Encampment/Plunder)
- Fixed end-of-game card sorting
- Fixed tooltip on empty supply piles
- Added new Phase indicator above "stuff"/buttons
- Redid button layout
- Fixed issue with "name a card" cards (e.g. Contraband) and non-uniform supply piles (e.g. Castles)
- Fixed AI's handling of Windfall
- Fixed crash with Coin tokens played in the Buy (not Buy (Treasure) phase!)
- Fixed issue with modifier cards (e.g. Throne Room, Royal Carriage) & long duration cards (e.g. Hireling, Champion, Archive)
- Updated UI a little bit for supply piles
- Fixed issue with persistent Update icon
- Fixed AI's handling of Windfall
- Fixed some random AI bugs
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r348
|
- Fixed cost of Wine Merchant
- Various AI tweaks
- Fixed bugs with Tax, Bank undo, "Once per turn" Events, Charm, Royal Carriage, Gladiator, Magpie, Herald, & Overpayers
- Fixed issue with 4-column Supply pile layout
- Added message for moving player tokens to Supply piles
- Fixed up a long-standing multithreading code issue
- Removed Treasure auto-play functionality during the Action phase (affects Storyteller and Black Market, once it gets implemented)
- Fixed crash with "Replay same Kingdom cards"
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r329
|
- Added missing small Summon image
- Some minor AI fixes
- Fixed crash when going to Settings->Interface
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r327
|
- Added Adventures, Empires, & Summon promo card
- Updated code to show you your discard pile for cards that let you look through it (e.g. Counting House)
- Added support for background images for Table and Player areas
- Added card preview window that will always display the card under the cursor
- Added support for supply tooltips where there are a non-uniform list of cards (e.g. Catapult/Rocks)
- Added a couple new groups for card selection constraints
- Added new settings for controlling usage of Platinum/Colony and Shelters
- Lots of code refactoring behind the scenes
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r325
|
- Added option to only prompt on unused buys if there are cards other than Copper, Curse, & Ruins to buy
- Updated unused-buys prompt to also include Ruins
- Fixed issue with cards that modify Duration cards not getting cleaned up properly (e.g. King's Court)
- AI tweaks for buying certain victory cards
- UI tweaks/improvements for better interaction
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r321
|
- Added color change to card cost to indicate when it is cheaper or more expensive than its base cost
- Added hotkeys for numbers in choice box (e.g. for spending Coin tokens)
- Added promo card Prince
- Renamed "Tableau" to "In Play" and "Previous Tableau" to "Set Aside"
- Added ability to decide ordering to resolve actions at the start of a turn (e.g. from Duration cards) to handle Prince interactions
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r317
|
- Fixed implementation error with Forge
- Fixed bug with interaction between Royal Seal & Fool's Gold
- Small AI update regarding Embargo Tokened supplies
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r314
|
- Fixed bug causing crashes at the end of games
|
r313
|
- Fixed issue with Band of Misfits copying Duration cards
- Fixed issue with Taxman affecting players who didn't have 5+ cards in hand
- Updated AI decision-making slightly
|
r309
|
- Added the functionality to be able to save & load games (only at the start of the human player's turn)
- Updated Standard AI's decision-making for several cards
- Updated BigMoney AI's decision-making for weighting of several cards
- Updated BigMoneyAdvanced AI's decision-making for choosing which card to buy
- Fixed GPF bug with Overpaying
- Fixed bug with Philosopher's Stone & Undo
- Fixed bug with Mint revealing Treasure cards not in the supply (e.g. Diadem & Spoils)
- Fixed bug with Taxman (card text says "may", it was being interpreted as "must")
- Fixed small issue with Island & Native Village, regarding the AI's decision-making
- Fixed small issue with Trade Route
|
r299
|
- Fixed bug with Trade Route as a Bane card (Young Witch)
- Fixed bug with Survivors with no cards to draw
- Fixed GPF bug with Ironmonger, Mystic, Herald, Soothsayer, Margrave, Wishing Well, & Vault
- Fixed bug with interaction of Counterfeit & Fool's Gold
- Updated Overpay choices to not include button for overpaying by 0
- Fixed bug with interaction between Scheme & Herbalist
- Huge update to code with respect to the "lose track" rule, including (but not limited to) interactions between Scheme/Hermit, Watchtower/Inn, & Watchtower/Border Village
- Fixed Inn to always shuffle, even if 0 Action cards are in the discard pile
- Fixed bug with "Play Coin tokens" button re-enabling during the buy phase after a card has been purchased
|
r292
|
- Implemented Guilds
- Added glow effect to card stacks that are clickable
- Fixed bug with Supply pile overlays
- Added setting to automatically move Stash to the top of the stack when shuffling
- Fixed issue with setup of Young Witch & Looters
- Changed Fool's Gold to disallow Undo after it's been played
- Updated Standard AI's decision-making for several cards
|
r288
|
- Moved Action/Buy/"Funds" indicators and gameplay buttons from the popping area between the Supply piles and the game/player areas to be static & to the left of the game/player area
- Fixed bug with Bane card revealing
- Fixed bug with Tactician played via King's Court/Throne Room/etc
- Fixed Bridge, Coppersmith, Outpost, Scheme, & Contraband played via Procession or Counterfeit
- General fix for Duration cards
- Fixed bug with Supply piles not updating when going from empty to not empty (e.g. via Ambassador)
- Added setting to change where the Game Log is displayed (old way next to the Supply piles as well as in game/player area as a tab)
- Added new message prompt styling to make it visually consistent with the rest of the application
- Updating process workings for AI players for cleaner interactions and (hopefully) less memory usage
- Fixed the Treasure-playing "mode" to be a subset of the Action or Buy phases to fix interaction between Peddler & Horn of Plenty, as well as another small step towards implementing Black Market
- Added small visual feedback to scrollable areas to indicate when there's more stuff to see
- Fix for Horse Traders when it's in play at the end of the game
- Added new Constraint called "Number of Sets" which sets minimum & maximum limits on how many sets you want to use in a game
- Added "pulsing" to clickable cards to make things a little more visually-appealing
|
r278
|
- Added indicator on choice panel to indicate which choices must be performed and which choices are optional
- Multiple updates to choice panel, fixing bugs as well as some minor design changes
- Multiple fixes for Band of Misfits (empty supply pile, Scheme, Crossroads)
- Added new main menu, Current Game, with ability to view the current game's log file and some quick options
- Fixed multiple card's interaction with Procession to work properly. These mainly include Duration cards but also Coppersmith
- Fixed Counterfeit->Contraband interaction
- Fixed bug with Knights not finding itself to trash (e.g. via King's Court)
|
r271
|
- Fixed issue with Windows 8 & clicking on cards
- Moved location of settings & log files to the User's ApplicationDirectory
- Added options to force using of Colony/Platinum & Shelters
- Fixed bug with Watchtower
- Fixed AI bug with Wishing Well & Mystic
- UI update to buttons (blue background; red hover border)
- Changed the way "Prompt when you have unplayed Actions remaining" is handled slightly
- Fixed currency display in game.log file
|
r267
|
- Added missing images for Ruins & Shelters (for preview window)
- Fixed bug that was causing intermittent crashes
- Fixed bug with Ambassador and revealing a card from an empty supply pile
- Fixed bug with Wishing Well and Mystic not being able to select Shelters
- Added information to "Play basic Treasures" button to indicate how much the player will gain
- Added message to indicate when costs are reduced (e.g. from Bridge)
- Fixed decision-making bug with the Standard AI when it comes to CardGainAction, CardsDiscardAction and TrashAction
|
r261
|
- Added new "Random" AI that randomly chooses a different other AI to play as for an entire game
- Fixed bugs with Native Village, Scheme, Ambassador, Bridge, Mint, & Smugglers
- Updated the way Embargo tokens are displayed on Supply piles
- Cleaned up card Constraint dropdown items to have more user-friendly text
- Added new window to allow the player to preview the game's Kingdom cards before starting play, allowing them to decide if they want to play with them or not
|
r253
|
- Added "Undo" button to undo playing of basic Treasures (like Royal Seal) and basic Actions (like Festival)
- Added Band of Misfits from Dark Ages
- Fixed bug with Outpost
- Fixed bug with auto-updater
|
r249
|
- Added "Conditional Benefit" card group
- Fixed "Start all players with identical hands" setting
- Fixed bugs with Jester, Squire, Herbalist, Walled Village, Treasury, Alchemist, Hermit, Fortune Teller, Cultist, Urchin
- Fixed bugs with & updated game Log panel
- Added double-click auto-resizing on divider between Supplies & player tab area
- Improved usability of choice pane
- Updated Trader to not ask if gaining a Silver
- Major fix to the way clean-up happens (regarding Scheme, Throne Room, Hermit, etc.)
- Updated some AI decision-making for trashing & for a few more Dark Ages cards
|
???
|
A bunch of stuff happened here
|
r31
|
First "public" release
|